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Thursday 6 December 2007

HellGate: London...finished....

Oooookaaayyyyy.......let's try to resuscitate this blog....since the others wont help i'll start with something i know.......GAMES......

....well.....computer games at the very least....

.....so what now.....

....aight....recently i have just managed to finish Hellgate: London on single player
mode....just barely.....

...this to be in all honesty is a really cool game....the graphics are great on my dx9....wish i could try dx 10...

....but i must say the detail is great.....i like the variety in armor and wapons and stuff.....especially when you have different types of armor and they all tend to coordinate themselves to match the color of the amour.....so you dont have like wierd peices of armor jutting out here and there making it so obvious that your character has a very bad taste in style....

....so a little background....the year is 2031....or somewhere around there....humans now live underground because of demons roaming the free streets for about 20 odd years.....thanks to the templar and freemasons humans have built safe zones underground, mostly in subway stations and fight from there.....the templar are the only last line of resistance the humans have....and so you begin in a backalley with the lousiest weapon there is when this guy Murmur contacts you and you escort him to safety....then you embark on a quest to save a professor who has developed something to fight against the demons....but the hero, as always is too late....soon you discover the truths and your main quests after is aimed at finding more truths to finally battle the demons head on.....i wont spoil the story....what little of it there is...ahem....

....so yea....like any rpg.....the big question.....what are the classes......well for one....i first chose the swordsman....god knows i love dual wielding...this guy can deal real big amounts of damage.....with them double swords....almost any enemy can be easily knocked down....downside.....melee with kinda lousy ranged weaponry.....what do you expect from a swordsman....

....next.....guardians....these guys are like the elite....sheild and sword in hand....they are like what the tank is in modern warfare....these guys can take damage like no other class....this was the first i also realised that shields also deal damage....this is a first in any rpg i guess....

....marksman....longrange shooter....can i say more....take em out from a distance....however....these guys dont have much health so better keep them away from enemy....

....engineers....love these guys.....like marksmen they wield the same weapons and armor but not as much damage....they do however have a nifty little trick of making robots out of thin air....robots that shoot, slice, slow, and explode the enemy....all for free.....well not exactly....it takes up abit of power[mana]....

.....evokers......these guys are like sorcerers.....thier offensive spells are the bomb....and this is probably the most creative class i have seen so far....nothing like this have i seen before.....however....evokers tend to look ugly so yea....oh and for them to attack you normally have to equip a gun like thing so that they can shoot....whatever it is....it looks cool...

....summoners....just like any other game with summoners out there.....summon minions to do your bidding....which is to pummel your enemy....however....summoners have low attack and health so most of the time you're dodging enemies ready to respawn your minions if they die....also your minions tend to look like the enemy as well so look out for them....next thing you know instead of your minion returning to you its the enemy coming to beat the daylights out of you....

...but before you go zombie killing in the streets of london....here's a tip....during the character customization period there's this nifty tool of adjusting your character's height....i recommend that all long range classes to choose a taller character as it will definitely help your aim...you donnt want not to see over the only wall thats giving you cover....
.....the bosses are just so freaking awesome.....you just wouldnt believe how darn hard it is to kill them.....i think for each boss i must have died like 20 times.....yes its annoying but it gives the game a challenge....instead of just farming demons to level up......again...the detail on the models are just amazing when it comes to the bosses.....

....now here comes the bad parts.....or part.....ITS SO MONOTONOUS....!!!.......

.....i mean okay yea you have about 15 - 20 different types of demons.....then you have the rare, epic, legendary and your basic enhanced demons who have special abilities and/or auras.....but its like the same thing over and over again....the same demons again and again....sometimes i myself said "hey....was that the guy i killed like 10 levels earlier....whats he doing here?"....and so on so forth.....

....however...what really gets me is like the levels.....as in the surroundings.....seems like flagship studios took a risk..."and the easy way out" by putting a level generator there with a nice randomizer....

....did i say nice.....??......i meant lousy......the randomizer has got about as much random as i have fingers.....what do i mean...?!.....well yea you have your locations like the post apocalyptic streets of london, backalleys, parks, sewers, chatedral like buildings....but the randomizer randomises the layout of the place everytime you start the game again....it wouldn't be too bad....unless the randomizer ran out of randomizing options.....now how many times have i said random already....??

.....and so you see yourself often enough in a defferent place but with the same map you played on in yesterday or something.....

"Okay...i'm not entirely sure i've seen this fellow here before but i know i've been here before...look there's the place dropped my pants.....but that was halfway accross the city...."

....the only places which were actually unique....[because they stayed the same]....were the stations....[kinda like bases or outposts where you buy your stuff, collect quests, heal, and basically not be in most of the time]

....the storyline is also lacking much.....yea there are some nice video clips.....like 8 or nine of them.....but mostly you wouldnt understand the entire story of the game unless you actually read what the quest givers are saying word for word.....there also seems to be a lot of lore in this which make the game quite confusing....so whatever you dont understand....accept....and what you can't accept....kill....

.....but aside from the repeating-ness of the maps and units and the lack of storyline....there was nothing much else really too bad.....but trust me...the repeating thing that was not repeating was getting a bit annoying.....

....however....the game does host some nice witty voice acting....the npc are always fun to watch and listen to.....and i do like the switch from 3rd person view to 1st.....so like different classes are better for different views....playing as swordsman or summoner....3rd person better....but if you're the engineer, marksman, or evoker at that.....go for 1st.....guns don't go too well on 3rd person.....

[note:the npc says different things when different gender is used....]

...but in all honesty....the radomizing thing almost put me off my game....the only things that kept me going were the will to finish the story...and the nifty armor outfits....i mean the variety of armor could have been more than the number of different demons and maps....

...all in all...i give this game a 3 1/2....not too good....but playable when you're bored....

[note: the above picture does not appear in the game...but i like it anyhow...heh...]

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